sixel: implement P2=1 - transparent pixels
When P2=1, empty pixels are transparent.
This patch also changes the behavior of P2=0|2, from setting empty
pixels to the default background color, to instead use the *current*
background color.
To implement this, a couple of changes are needed:
* Sixel pixels always use alpha=1.0, except for *empty* cells when
P2=1 (i.e. transparent pixels).
* The renderer draws sixels with the OVER operator, instead of the SRC
operator.
* The renderer *must* now render the cells beneath the sixel. As an
optimization, this is only done for sixels where P2=1. I.e. for
fully opaque sixels, there’s no need to render the cells beneath.
The sixel renderer isn’t yet hooked into the multi-threaded
renderer. This means *rows* (not just the cells) beneath
maybe-transparent sixels are rendered single-threaded.
Closes #391.
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